Haggys Expansion Mod - v5.3b
This mod is built for v13a of Towns: Downloads Stats Get Support
Uploaded by _Haggy_

Note:
There are two files (5.3a and 5.3b). Both are required.

Haggys expansion mod includes all (!) Data as a great Mod.

--- Data Name in Download-Menu is "Haggys Comp.Mod" ---

The others are excerpts from this mod, if someone likes something about it, but do not want to have the complete changes.

Available as a separate mod:

Haggy's Tree Seeds Mod (Shrubs of trees are transformed into seed)
Haggy's Humus-Farms (For the farm is only needed as ground humus)
Haggy's Dungeon Portals (only Vanilla Monster)
Haggy's Lift Mod (4 Designs)
Haggy's More Townies (all 4 new Races + the new Designs for the humans)
Haggy's Magic Weapons (add 3 Weapons, Animate the Firearmor and let the Headcrusher brighten)
For Hobo666 "Bonescythe"

Only as a separate mod:
Haggy´s RM Crate Mod
35er Crate for RMs

Haggy's Graphic Mod
Change the auto-collect! When creating new fields (eg wheat) are now also used wild plants. And does it automatically (but only if no other available).

Haggy's Dungeon Portals - Deeper Dungeon (only Vanilla Monster)
Level 6 - 9 as Random Enemy

The Fixed Portals:
Haggy's Dungeon Portals - Deeper Dungeon 2.1
Haggy's Dungeon Portals 2.1


Changelog:

Add the RM Crates to the download-Links

5.3
Portals should no longer occur in invasions. Number of portals greatly reduced. Increased time between the "spawns".

5.2
Fixed the Portals:
Much less portals. No longer appear in invasions (as it should be). Greater time intervals between the next visitors. Higher time intervals, in order to close portals. Not everything will be transferred to a memory state (the number of portals for example), but should be compatible with a memory state.

Add Haggy's Graphic Mod - new graphics for:
-Trees
-Sugarcane
-Bamboo
-Flowers

Change the auto-collect! When creating new fields (eg wheat) are now also used wild plants. And does it automatically (but only if no other available).

Updated to:5.0
There are two files (5.0a and 5.0b) are required.
If errors should occur (since only adapted to V14) please notify the forum in my thread. Thank you.

Updated to:4.5

* Shrubs of trees are transformed into seed.
Including Stockpile. "Right Click" or in the submenu for the order.

Updated to:4.4

* greenhouse System:
in the productionmenu for automatic production
in right menu - greenhouse (empty) - Needs to be close to water (range 4) and need humus
in lower menu - "Plant the seeds", "Harvest" and "Dismantle"-Order
There currently are generated in the following.
Wheat, both types of mushroom, blue radishes and Sugarcane.
2 wood and 2 glass per field as the basic unit greenhouse.
A basic plant and the natural soil to as mud or snow pile when you grow. For this, you are not subject to restrictions on the ground, humus suffices for this.
Also, they are not subject to fluctuations.
* graphicbugs fixed
* new (old graphic) Soul of the Damned (only in Comp. Mod include, not in the seperate mod)

Updated to: 4.3

* New item: Bone Mask
* 6 New decorations for walls
* New Indoor-decorations
* New Outdoor-decorations
* 2 new windows
* Caravan.xml Bug (Boat-Bug) fixed

Updated to: 4.2b


* missed codes for the manual transfer orders ( removed )
* Arena-Ko-System 3 Bugs fixed (could lead to crashes without Explanation)
* graphicbugs Fixed
* 1 new Weapon: Bone Scythe
* New hero: Leo the Shepherd
* Arena Kreatures Knockdown
* manual transfer orders for cages and some materials ( removed )

Updated to: 4.1

* add healstaff as weapon, some graphic-bugs fixed and Change the buildings-ui

* Re-naming the file so that they are compatible with the small mods if necessary. . Example: Haggys "Dungeon Portals - Deeper Dungeons"

* Fix Garden is no longer a Social Zone.

Updated to: 4.0 (because of the renaming)

Renamed; old Name: More Townies

* Dungeon Portals
"In the shadow of darkness, lit little red lights, they burn long, the faces appear, and chaos will flow into our world"

The swirls can be destroyed by attack, and with right-click, unfortunately, the portals (items) as well.
Level 1 - 5 as Random Enemy
A new map is needed for this. The portals to activate only when the mist has been removed.

Inspired by Caprontos, Graphics by Burningpet - Old 0.47b Content reinstalled

* 7 New large Windows and a Wall Connection Sniffer Piece. Also works on doors. And you see nothing when the door is opened.
* New Column ( 2 high, can not be walked)
* New Statue in Outdoor

* 3 Glassblockwalls, 3 Glass Roads and 4 new Windows.

* New Race
The Mogrys
6 Mens Character Designs
6 Women Character Designs

* New Enemy:
* Soul of the Damned: 4 enemies, different levels
* Jungle biters
* Sand Shark
* Bone Guard
* Soul Eater (Soulite carrier)
* Nastier badger

* New Armors and Weapons
* Bleeding forgiveness - Lifesteal-ax
* The Unclean One - Infestor-ax
* Golden Haste Helmet buildable
* Deymonite armor, custom effects

* New Workshop and new ITE
* Soulite: ITE, armor and manufacturing, custom effects

* 4 toys, 2 with activation (needs a battery) Happymaker-Effect

* Chemitry
* Zone Chemistry Lab
* Chemistry Lab (Workshop)
* Essence Extractor (Workshop)
* Chemical Drink - "Gelalimo" in green, red and blue
* 6 raw material components of gel
* Battery for toys

* Park system
* New social zone, which would fit with trees and other beautiful things even in the middle of the city.
* 1x1 field size as a minimum.

* Park System Caravan - a Little Cat with a ... crown?
* 4 Pets with Happymaker-Effect

* ITE-Jewel Forge - Gold, Silver and Copper for Necklaces (all with low ATK and DEF values. However But with speed)
* New clothes for workers so that they are faster
* New ITE Items: damaged and Fragment ITEs for the ITE-Jewel Forge
* A New Caravan, who sell ITE and the new ITE-Stuff. His Name is Moggle :lol:

* Explore System:
- Caution: Only One per Map. (New Map needed, Default 12 Surface-Levels, standart maps)

* Arena Creatures and KO-System on 17 Enemys
* Slavemaster: Merchantman for Arena Creatures

* 6 Elves character designs
* 6 Different traits
(different run, work, rest, etc.)
* 4 Dwarf character designs
* 4 Different traits
(different run, work, rest, etc.)
* 42 Male character designs
* 65 Female character designs
* 6 Different traits
(different run, work, rest, etc.)
* Light Orbs including 2 new Lightorbs without column
* 2 new statues, designed for 2 directions
* the dragon egg
* Hang up to 8 paintings (!)
* the burning Armor (now with flames)
* The Headcrusher is blinky ;)
* the Lift System ( 4 variants now)
* 2 new doors (Castle-Style)
* Bones Altar to praise "Deymon" with new reaction
* unused 11 Mayan Blocks, and new, with half block visible when the mouse is over it for all 12.

* Dungeon Wall Replica

New presentation:
New Animated ITEs-Smithy.
Flowers, garden, potted plant, colors, well filled and unfilled, animated mine (with dwarf Power) and animated farms, without the tree on the right.
Hope you have fun with it.